It is a bargain at 3TP but it is very fragile so place it at the back of your defences. Place your 4 grunts near the top of the screen to rack up exp and tp and give soldiers with under 20 rifle a shotgun and ones with rifle over 20 M1 Garands. Next build a Camnet over the bunker and build a mortar pit to the right hand side of the bunker and place a camnet over that. The setup should look like this (without camnets) and with the pillbox behind the bunker: They should all have camnets over them to make sure you don't break the 6 man rule. Meatshields are placed in front of important units, so enemies will target the meatshield, and not the unit which you are trying to protect. A less accessible, but bigger list of strategies is available here. Tanks are hard to replace plus they need a mechanic to fix them, they also are also not very good at aiming their main gun shots so they often miss. Or tactical withdraw all rubbish soldiers and get SpecOps instead. However, this can be a dangerous gamble as paratroopers can die upon landing, but are generally much better than regulars. Costs 3TP. Trench.The cheapest indestructible structure you can buy. The engineer will also be used for a last ditch defence by laying mines all around the bunker. Note: Around 1/3 of these strategies became outdated following the 2.3 patch. The men riding it can all be shot out except the driver. If you are being overwhelmed with tanks, withdraw to the pillbox and use mines. The game is a top-down sandbox strategy game. Antenna.The radio antenna is a bargain for what it does. Barbed Wire.This can be used to slow and hurt advancing soldiers and catch infiltrators. 222. The pillbox is essential for allowing soldiers to hide away if they are injured or if there is a Wespe Blitz/Artillery Blitz because the Wespe Blitz can do the work for you by killing masses of enemies while you wait for it to disappear or until you've managed to destroy it. Buy a Medic (as early as possible as you will need one) and a. Before we begin, if you don't know what Mud and Blood 2 is, it's the greatest game ever, and you're missing out so search it. Deploy the forces into the battle ground. It can be destroyed but it is kind of cheap. You can stop enemy support by calling Counter Arty or Air superiority. This is also doable on Regular Deployment or Hasty Defense with a bit of luck. I've found the game to be average, and its a… If you have any suggestions on what I could add tell me here. If you get a Wespe or Tiger Tank and have no AT units, move your soldiers into the pillbox and have your engineer move up into the bunker. To b quite honest, I’ve come up with several strategies, most of which are … This concept follows a RTS pattern (real time strategy). Paratrooper challenge mode is enabled when you first reach the rank of 1st Lieutenant.You only have 1 chance to try this challenge for every rank you climb, giving you up to 11 trials if you have attained maximum rank.. These will not work without significant alteration in 2.3. This is not as stupid as it sounds and the resulting grenade throws are epic. My strategy is to put shotguners and medicks in the first wave in trenches and second wave is a offiser in the middle and chain gun on the sides then 2 snipers on the bottom of the map tho the sides then 2 aa guns in the middle of the snipers. The series mud and blood is there since long. Under testing of this strategy several have made it to NCO and are among the last ones to die during the game. If everyone else is OK, try to save for another bunker and Frenchie. ", Strategy:SuperSniper's Guide for Regular Deploy, Strategy:SuperSniper's Guide For Ultimate Domination, http://www.mudandblood.net/wiki/index.php?title=Category:Strategy&oldid=30366. Once you have enough TP, move your engineer over the trench and place a camnet over it, and place a pillbox behind it. But I realized from my own experience that yes, it is a game that needs imporvment on certain parts, but has some of the best moments. Buy a Scout, Signaller, a soldier, a SpecOps and 2 Snipers and place them all in the mortar pit with the Engineer. If you are lucky you may get crates containing free soldiers, items that increase unit's stats and extra TP are all excellent things to find in them, but DON'T send Medics out to retrieve them if they are far away or while there is still a bloodbath going on or there's a very good chance the grenades your Frenchies are throwing will kill him. Mud and Blood 2 (MnB2) is a World War II real-time strategy (RTS) game based on small-squad tactics and randomized sandbox game play. Place a trench behind the mortar pit and put 4 bazookas in it. Strategically place soldiers where the least amount of damage can happen and out of grenade range. Use your signaller to call in emergency support and sitreps as this is a lifesaver sometimes. Costs 5TP. You should have one on each side of the pillbox, sharing a camnet with a tank later on. 4 Sandbags (2 for every mortar pit, placed at the front to protect against grenades). German Mortar.He also doesn't advance, instead he sets up a position and launches a never ending (and inaccurate) barrage that can cause a big problem if he isn't dealt with quickly. However, they can be dangerous in CQC as I once sent Sarge on one and he gave Sarge a good whack.Their blitz is like sending loads of Frenchies and it is basically 5 free TP if your men are ready for a fight. Flak Panzer.This means one thing to soldiers, quick death. Their weapon is often lethal at close range and a Brandenburg Blitz wave is one of my worst nightmares as it will instantly pin and kill exposed troops. Panzer IV.This tank comes with a machine gun and panzergrenadiers in a Panzergrenadier Company Blitz Wave and spawns often past wave 50. Their shooting ability is the same as a Wehrmacht and they are OK in CQC. It is set in the period of August 1944, during operation Lüttich. Buy an engineer to be used to place. The meatshield system of Mud and Blood 2 works like this: German units will shoot at the closest visible soldier, with the exception of priority/random targeting units. Buy a signaller and a scout as they can tell you when the next wave is coming and the signaller allows you to call support on a massive horde of enemies, then buy anything else such as SpecOps or Soldiers. Their shots can be fatal but what makes them worse is that they have a KNIFE that they use to quickly kill in CQC. OK, you will get owned eventually, so I shall list the ways you can get destroyed and tell how to avoid/prepare for them. German engineer.An annoying unit, their machine gun is quite accurate and they are good at pinning your men. German Officer.He poses no threat to your units combat wise, but can call more Germans onto the field giving you no TP. Refer to the EXP DIVSION on how to keep the gunners steadily rising in rank while not exp whoring each other. Sandbag Wall.The cheapest defensive structure you can get, you should use them to fortify your trenches and weak structures. These are found in Category:Outdated Strategy, and have a note at the top of the page marking them as outdated. It is very easy to replace them if they are killed, but it may take a while for him to get to his location in the bunker. However, they are really expensive and require a mechanic to repair plus are extremely difficult to replace. He spawns in large numbers in a 'Special Weapons Blitz'. Simples. Brandenburg InfiltratorThese new terrors will try to sneak past your defences undetected as they are invisible until they're spotted, he will then shoot at his spotter with his Luger. If you encounter one, it is likely to be an infantry blitz which shouldn't be too much of a problem. MNB2 is all about testing your decision making ability and your faculty to adapt in a scenario where no punches are pulled. Then proceed to order 2 gunners. MG42.Their job is to set up a position and pin your soldiers down with seemingly endless fire and can cause problems if your men are vulnerable to pinning. Quickly buy 2 Frenchies and place them in the bunker and move your engineer down to the trench and build a camnet. Strategy:Farwalker's Surprise No-AT Wave 800+ Top Score Strategy, Strategy:FieldMarshall's Guide For Getting Past Wave 200, Strategy:Gnasher's Close Protection Guide, Strategy:RedxWing's Guide to Wave 100 with 95% success rate, Strategy:RedxWings Guide To The Victoria Cross, Strategy:RedxWings' "How lucky are you feeling today? This is your show. The following 38 pages are in this category, out of 38 total. Kongregate free online game Mud and Blood 2 - Ready for some unfair brutality? Build a camnet over your men. They even have a Blitz, which will say 'Hey here's 5TP, yup no worries just take them!!' Zundapp KS750.The fastest unit in the game, it tries to race through your lines and increase your flanker count. If you can't be bothered to advance use TNT to blow the trees up ONLY. The main gun is quite inaccurate and it sometimes blows itself up. A bunker/both bunkers are destroyed, leaving you with no meatshields. Then continue racking up exp with your soldiers. Place your 4 grunts near the top of the screen to rack up exp and tp and give soldiers with under 20 rifle a shotgun and ones with rifle over 20 M1 Garands. However, this is hard and is usually not worthwhile for very long. A gunner should be able to handle them if he is high ranking and in a bunker. Give all men in the trench grenades. In this mode, you must reach wave 100 using only paratroopers.You already start with 4 of them, and may call for more without requiring a signaler to do so. Radar. It is easier to kill the men off it rather than blow it up as bazooka round often miss. The best deployment option is close protection or proper planning with 20TP. Your tanks/AT units are blown up/killed, rendering you almost defenceless against armoured units. Make sure you have always 4 soldiers in front with full equipment. Do the same with your Snipers at the bottom of the screen. If you kill the driver it will stop and the men will get out anyway. Make sure you do not place ANY of your units or structures over the half way line as there is a chance that your artillery may land on your men and kill someone valuable. As bazookas can no longer fire under camnets, build a trench behind the mortar pit and put 4 bazookas inside it. Another tutorial on how to obtain the ever-elusive Victoria Cross ribbon in the 2.3 Patch of the Flash Game Mud and Blood 2, created by Unfair Random Brutality (URB). He is not very common and is also a high priority target to your units because of his high rank. Strategy:Invincible Pillbox Fortress; J. Jacob's Guide to Mud and Blood 2; L. Strategy:Los Diablos Rojos; S. Strategy:Six-Man Strategies; Strategy:SuperBrute's Strategy; S cont. Buy a medic and an officer. If you booby trap them they can't be defused. 0 Favourites. The engineer will initially be used for getting close range kills and for building your structures. German Flamethrower.Armed with a flamethrower he likes to set things on fire, especially allied soldiers. Kongregate Games | View full site | View full site TNT. Field HQ. Place camnet over the pillbox and place a Radar station and an antenna inside it. Artillery and V1 blitzes are actually stoppable if you are. Keep all Officers and NCO's as close to the pillbox and medics as possible, this will allow them to quickly get inside if they are injured or are in danger. However, if you come across big ones, call artillery or support ASAP. Updated daily. Buy 2 snipers and place them in the mortar pit. When everything has been set up you can buy a tank and a Halftrack and upgrade it with whatever you like and basically do whatever you want. TP may be tight during the later game waves and losing your soldiers can be heartbreaking and can lower morale badly if they are. Mud and Blood 2 (MnB2) is a World War II real-time strategy (RTS) game based on small-squad tactics and randomized sandbox game play. it IS a worry as your flanker count can soar if you don't have any units that are able to see them, and more flankers=more unfair events. 4 Comments. Sd. Kubelwagen.It is the same as a Jeep and will use it's inaccurate machine gun to pin your troops. Giving them a morale boost is a good idea. NEVER engage them in CQC as they will almost certainly kill the soldier foolish enough to fight him. Choose whether to use Commando troops, … You will notice there is a space next to your bunker, simply do this next step or fill it with whatever takes your fancy. Buy a signaller so he can take care of any unexpected blitzes and to save your bacon. Buy an engineer and have him dig a trench about 1/3 up the screen (in the centre for all around view), and place your soldiers in it.Do not give soldiers grenades or upgrade their weapons yet!. Step 2. A very useful structure as it can detect V1's and aeroplanes. It is set in the period of August 1944, duringoperation Lüttich. It costs 1TP and is very fragile. Skirmish Line is a new strategy game that has many similarities to Mud and Blood! The soldiers in the front will get more exp. 8:14. The overall objective is to not let any Germans (the hostile units) pass through your lines at the bottom of the field. Place a mortar pit to the right of the bunker and place a camnet over it. Advance to the next screen, although it may be a little difficult to do because gunners take time to kill their targets. Mortar pit. If absolutely necessary, advancing also helps you find a decent battlefield with NO TREES OR ROCKS and gives your men extra exp and morale which will prove useful when the game gets going. This strategy is for both beginners and veterans alike, depending on whether you want to try this or not. They won't fire under camnets any more so you can't have more than six without breaking the, Snipers are crucial for disposing of German. No matter how high ranking they are, don't assume one soldier is less susceptible to injury than another as this may cost you a valuable guy. You can detonate it whenever you please, to stop enemy Assualt Pioneers from defusing it, booby-trap it. Play Mud and Blood 2 action game on BGames.com. Goliath. The single bunker in front of the trench is a cheaper but higher risk option and you will probably not last as long. These should be your tertiary AT defence as they are the most powerful and expensive AT units worth getting, as Land Mattresses are not worth it. Hey Everyone, I realize that Mud and Blood 2, Small Squad Tactics doesn't have badges or cards or challenges. I fear this unit because he goes for your high ranking soldiers and can lower morale beyond repair. These strategies range from the very good to the terrible. This should take about 15-25 waves depending on whether you advance or get lots of crates. This strat is more fun than a fortified strategy and will possibly get you past Wave 100. Mud and Blood 2: Strategy #1: Part 1 - Duration: 7:41. If your radar detects a V1, CALL AIR SUPERIORITY IMMMEDIATELY or risk your men getting BBQed. Opel Blitzwagen.It can carry 8 enemies and unload them near your defences, but is rather vulnerable as it is quite slow. It poses no combat threat and also appears in a Total Blitzkrieg Wave and a Combined Arms Blitz Wave. Kfz. This is because they will mostly never get hit by Wespe fire and if one of the bunkers gets blown up, you will still have 1 Meatshield left to distract enemy fire and it won't immediately mean game over. Germans will come from the top in infinite 'waves' of increasing difficulty, with randomly selected troops being deployed based on the current wave. After saving up, buy a tank and give it a Fifty cal gunner. German sniper.An enemy to be prepared for because late in the game their rifle skill is lethal and only your snipers and scouts can see them until they fire, then they are visible to everyone. ... Mud and blood Wiki is a FANDOM Games Community. Most Blitzes aren't that much of a problem except for ones involving tanks and invisible units. This means that: With that, veteran commanders who have an opinion and a preferred fighting style will create strategies. This isn't necessarily a proper strategy it's really just because I was bored and I thought 'What the heck? This is your show. Also allow your soldier with the lowest exp/rifle skill to fetch crates as this is a quicker way of leveling him up. It is easily destroyed, so put it at the back of your defences. As this is very simple, it is ideal for a beginner level strat. I slighly fear him but normally concentrate fire on him before he can do much damage. Buy a signaller and a medic and place the signaller in the trench. Use anything from bazooka rounds or bigger bombs to kill it. To start off, buy an engineer and build a bunker to the left hand side of the battlefield. Move your engineer up the screen and have him build a bunker halfway up the screen and place him in front of it so you can save for a camnet and so he can rack up exp. You may find it useful to have 2 medics (in case one gets disabled) and if you want you can fill the pillbox with emergency SpecOps if you are being overrun. It slightly protects against bullets and explosions. By Jacob. I have lost lots of troops at the hands of these guys and I resent their presence. Order now one engineer and 2 gunners. It helps your Siggy to call support quicker. 12 SS Panzer.These yellow dudes are quite new to the game and their semi-automatic rifle is good at pinning your soldiers while they are hard to pin because of their high morale. Then follow the rest of the guide on Tanks. I suggest you have plenty of experienced gunners if you want to survive this Blitz From Hell. Direct hits with bombs will make short work of it. After Sarge has reached NCO rank, place him in the bunker with the gunners so he doesn't die from enemy grenades. In this game you are commanding an infantry platoon and you will have to secure an old french bunker and hold it as long as you can against waves of viet congs while taking care of your men and logistic details. If necessary, place badly hurt soldiers in the pillbox and then let him out when he is back to 100 health. Place your sniper on the bottom left hand corner of the screen and move your engineer halfway up the screen and place a bunker there. Use this to block the line of sight and surprise any unsuspecting Germans. Their Blitz can be a problem if you have not got serious antipersonnel units. Place 2 Gunners in it and reinforce the bunker with a trench and sandbags. It is very fragile so keep it protected. Ideally, they should come with. The Frenchies will be your meatsheilds in the bunkers, used to distract almost all of the enemy fire and to protect your valuable men. you know my favorite strategy is taking a few good soldiers and putting them twords the top of the screen where the enemy spawns. Rocks require 1 TNT charge EACH and will waste lots of TP. SdKfz.Basically an armoured Opel Blitzwagen, it is very slow and vulnerable to bombs and bullets. They will often be healing up your meatshields so try not to let them get shot. Instructions MNB2 field manuals at: mudandblood.net/wiki . The only drawback of this is that you will lose the gunner as well if the bunker is blown up, so it is a risk that's up to you to decide. If you are lucky, and they do not get snagged in any trees, they will land safely and you can command them to your defensive line. It is set in … Wehrmacht.A common enemy next to the (annoying) Panzergrenadier, he is a GI in German form, their shooting skill is low, they are easy to kill and are average in CQC. 2 Trenches (1 behind the left mortar pit and one in the bunker). It appears more frequently in a 'Panzerkampfwagen Blitz'. Gerulla Warfare Strategy for Mud and Blood 2 - Duration: 8:14. timothyswayne5 Recommended for you. 3 mines for 1TP is a bargain. Once your soldiers are Sergeant or close enough, move them near the bottom of the screen and place them in a trench and build a pillbox behind it. These are found in Category:Outdated Strategy, and have a note at the top of the page marking them as outdated. Just remember Zooks don't work under camnets, so your tank and AT Gun will be sharing a camnet each when you can afford it. He has no Blitz, luckily. UNLUCKILY they have blitz that will annihilate everyone if you don't react quickly and with caution. Costs 5TP. Basically a big trench that helps mortars fire faster. True story. Mud and Blood 2 is a sandbox-defense style game. They spawn in larger numbers when the game says: 'Germans changed their tactics!' Costs 3TP. AT guns are a cheaper option to tanks, but require crewmen if they blown off and pack somewhat less of a punch. Buy a Fifty Cal and place it where it will do most damage. You will also need a mechanic to repair your vehicles. Placing a gunner in each bunker is an optional extra, which I would not recommend on regular deploy because it is too difficult to obtain the necessary TP.