However, shooting out Hornet Chasers at an even pace will make this part of the fight very safe without risking any damage. The game over theme from Mega Man 2 is reused for Mega Man 9's game over screen. When (or if) you fall into the next area, veer to the left, or you will fall into a spike pit. Once you understand the gimmick, it shouldn't be too hard to pass the area and go to the boss room. It will also get you the Acid Barrier, which can cancel out boss bullet patterns, relatively early. The Power Gear enhanced version is actually slower and might be harder to hit. Stick to the normal version here. wait until the shield attacker travelling on the topmost plane passes by, then fall from the ledge you were standing on onto the leftmost platform on the bottom. This boss can be difficult to defeat, especially if you are attempting to only use the regular Buster. It’s the weapon that will replace your Mega Buster for many of the game’s stage. The globs break into 12 pieces and they switch places one by one, some moving high, some moving slow. His weakness, the Jewel Satellite has two effects: the expected effect (damaging Plug Man) and blocking the weapon he shoots, the Plug Ball. Another strategy is to jump over and over on each platform to avoid being upside down at bad moments, but unless you an do small jumps very consistently without faltering, this is unnecessary. On the first impact with the Rex, it will crack slightly, on the second, it will split down the middle, and on the third hit, it will explode. These roll toward the center of the level. The tornadoes are very easy to dodge. 1. Using Tornado … Blast Man’s weapon, Chain Blast, might be a little difficult to use but it does a ton of damage, even to robot masters. Tornado Blow which will destroy this part of the boss with ease, but uses up all its ammunition. Weakness: Mega Ball: Special Weapon: N/A: You'll encounter the Claw Crab at the end of the first stage just before the crash site. Impact Man->Bounce Man->Fuse Man->Tundra Man->Torch Man->Blast Man->Block Man->Acid Man. Two shots will take out the lobster-bots and damage the bombays easily. A few static-filled screens (which as you know spawn clones) stand between you and the end of the dark area, but the clones that result in your walking through them are pretty easy to kill. You will eventually find yourself right next to the boss chamber. use this time to run across the magma to the stairway. Wily Boss Stage 1 19. To kill these enemies, try to shoot them in their impenetrable lower half, causing them to reveal their upper halves, which shoot at you and are vulnerable to your mega buster shots. you can also jump over it, as it can not come back to get you once it descends the steps to the left. The boss has damaging spikes all along its belly, with two bomb bays on either sides of the spikes. Each robot will shoot a small bullet at the spiked balls, pushing them to the left of the screen gradually. When you arrive at the Geothermal Plant, run straight ahead, and do not stop, unless you want to be damaged by the Popo Helis. Wily Boss Stage 2 20. If Mega Man shoots the egg while it is at its lowest position (near the floor), it will usually bounce back and hit Wily. Wily's Fortress Stage 2: Use Fuse on the exterior, and Impact in the center. Stone Head has 15 HP, so the cycle should be repeated about 3 times before Stone Head finally dies. It doesn’t do much more damage and it’s not any more likely to hit. Primary Weakness: Star Crash. And whatever you do, don't be fooled by the somewhat slow intervals between the actual appearing of the appearing blocks; using the Rush Jet will surely be the cause of your demise if you decide to use it, especially in the later part of this section. Run ahead, avoiding the fire being shot from the Fire Totems and killing them if they are on your level. If you have Jewel Satellite, it would be a good idea to use that here; otherwise just make do with the mega buster. He plants his feet whenever he is going to fire a large Chain Blast, so this is probably the best time to hit him with the Torch. A much easier technique is to use the uncharged Magma Bazooka. One of the most common criticisms of Mega Man games is that the weapon design has gotten stale. This mini-boss is called Hanabiran. If you absolutely want to avoid using the gear system, then just use it every time he jump-kicks you. You're bribing him to stop. They are a series of small robots located at the ends of 4 corridors. The next few screens feature very strange platforms: they detach from the wall, travel horizontally across the screen, and disappear once the water inside them is depleted (the water supply is visible on the platform). 2848×3168; 51 KB; Dec 31, 2009; Level 2. Like its Devil counterparts, it is composed of several globs of jelly and a single eye. If you are going for a no-damage run, stand as close to the edge of the platform as possible, then jump. There are a few things you should know about Hornet Man before you engage in fierce combat. The flame is very long and requires very precise timing to jump over it. 3 and 4 should be jumped near the middle. it you shoot them or get too close, they will follow you until they explode. Take a look around for yourself, then employ this strategy: as soon as a magma laser stops firing, jump across the magma pool and climb up the ladder. This is where either Beat or Jewel Satellite comes in. Boss 14. Unlike many other bosses and their weaknesses, Acid Man can be interrupted mid-attack with Block Drop. You will immediately find yourself in an area with two Flower Presenters and a Caricarry. Mega Man fights this boss in three stages. There are four more teleporters up ahead; they shouldn't be too hard to figure out. This means that your jumps will be shorter in distance, but not height. These guys may be big and scary-looking, but after you learn their pattern, they're a piece of cake. 6 is safe to stand still, but this is the only time that the Twin Devil can be damaged. In this next area, you find yourself in the water with two Octones. Mega Man 9 feels like an old-school Mega Man game through and through but I find that it has a bit of retro baggage, especially when it comes to its annoying death traps. His second attack is launching a Black Hole Bomb from the sky and appearing under it when it detonates. These bosses have the following unique weaknesses: Wily's Fortress Stage 1: Use the Buster against the eye. Bomb is extremely effective against the devil, and the nature of the weapon makes it very easy to hit. 5 is safe to stand still. These are not very difficult to avoid with one or two well-timed jumps. If you can’t seem to hit him with Scramble Thunder, the Chain Blast will do. https://megaman.fandom.com/wiki/Mega_Man_9_Walkthrough?oldid=212171, After completing five stages, Mega Man will receive the, There are above 30 sections in Endless Attack, two of them notable for resembling previous Mega Man games: The beginning of the first Wily stage from. Do your best to avoid the Oksutobons ahead. Each of these corridors contains a large spiked ball. As the bomb falls from the sky, it will follow you, so your best bet is to chase the bomb in one direction as it falls and then run in the other direction right as it detonates. Blast your way through this awesome Mega Man 4 hack with all new levels up to the 3rd Dr Wily stage Mega Man Zero. After you pass the magnetic platforms, continue down to the snowy area. The next area has both Bunby Catchers and Mets. However, the battle is made more difficult by the fact that the Twin Devil is actually two separate entities, one green sphere and one orange sphere. If you don't have this valuable weapon, use the mega buster, jump over the boss' shots when he shoots them, and Jump over him when you can. There is a 50/50 chance you can make it without falling into the lava. Being hit is not an option, because if you are hit in mid-air you will fall into the spikes below. Blue Spike Shooters will fire a small shot semi regularly, while Red Spike Shooters will charge up shots and fire less frequently, but push the spiked ball much farther. I can break this down into 3 major categories: 1-Level Design: From the sky-platforms of Air-Man's level to the dastardly design of Wily's castle, Megman 2's stage layouts are incredible. However, there are a few very important weapons to pick up depending on what strategies you want to use. use the same strategy you used before against the Scissascissors, but be quick or the platforms will do you in. After killing them both, use Rush Coil to get the bolt on the ledge if you need it. then, instead of killing the next met first, kill the Spin Cutter falling from the sky first. Even worse, it’s not weak to anything. Not only that, but you can still fire an arcing shot of acid while the barrier is up. Roll wears her classic dress in this game. Mega Man stands directly under the boss as it moves up and down. Home > Games > Mega Man 9 Dr. Wily's Castle Stage 4 Welcome to the fourth and final stage of Dr. Wily's Castle. A few platforms in between the appearing blocks will have Smaplars on them. So you are just going to have to Mega Bust him to death. So feel free to use it basically whenever. don't mind the UFO heading at you; just keep running, and it will go under you. The Sakrets' projectiles break into six parts, so observe their pattern and be careful. Blast Man is a toughie. While almost any weapon will do at least one tick of damage to this form, "Plug Ball" does about 3-4 ticks of damage per hit. The astonishing gameplay of the series enabled Megaman to jump and shoot his way through the majority of … This is where the Black Hole Bomb comes in. at this point, the lighting in the stage gets a bit darker, but this only has an effect on the background. Killing the third one to the right is optional. And mind that if you fall off the platforms, you will fall in a pit of lethal spikes. The mouth of the sub opens periodically and shoots a series of four lasers. Anyway, fortress stages time. ; Game-Breaker: The Jewel Satellite is one of the best shield weapons in the series.It stays up until dismissed or collides into a strong enemy. You should be able to shoot him two or three times before he teleports away from the bomb. To avoid this, simply jump over him. Dr. Wily's Castle. Instead, they will fire a small wave of energy that is aimed at Mega Man. When you arrive in Jewel Man's stage, head down the path to the right and when you arrive in the next area, kill the first Met immediately. You can use Rush Coil to collect it if you want to, but don't jump into the spikes. This section is similar to the Tail section, except that it moves along the right side of the screen instead of the left. The only way to avoid it is to use the B. At the end of this stage you will fight every boss, including Dr. Wily himself. It not only allows Mega Man to dash forward while attacking, it allows him to dash in the air. We already knew the game would blend hand-drawn 2D environments... Mega Man made his debut on December 17, 1987, and Capcom held an event to celebrate his 30 th birthday a little early. This guy is merciless. If it’s not enemies that you are having trouble with, but platforms, then this is the order for you. Eventually, you will find the drop to the teleportation hatch. Tellies will start to spawn from tubes around the room, and of course they will follow you. It consists of 8 platforms in a somewhat circular pattern suspended in mid-air. Three of these will immediately fall to the ground and move toward Mega Man, while the other three will move horizontally across the top of the screen, then drop one at a time, leaving a gap.
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